Zhenyi Wang 王祯一

I am currently a senior undergraduate student at University of Electronic Science and Technology of China (UESTC), pursuing a B.Eng. in Software Engineering.

I am broadly interested in generating realistic and interactive visual content at the intersection of physical simulation and machine learning. I am also greatly interested in applying these technics to a wide range of applications, such as AIGC, robotics, games.

I am actively seeking a PhD position for Fall 2026. If you are a potential advisor or would like to support my application, please get in touch.

Projects

I regularly document my projects through blog posts. Please visit my blog for more detailed information. For a visual showcase, please check out my gallery.

Finite Element Soft Body Dynamics with IPC

A C++ implementation of a FEM soft body with IPC.

code

3D PCISPH Water Simulation

A PCISPH water simulation implemented using warp.

code

2D Smoke Simulation

A 2D smoke simulation implemented using warp.

code | blog

MLS-CPIC MPM Sand Simulation

A 2D and 3D simulation of MPM sand using warp, also with a implementation CPIC to handle rigid contact.

code

Pixel Simulation

A 2D pixel simulation game inspired by noita. Draw sand, water and static wood and see how they interact.

code